The Warpists

Purists of straight thread, tight tension, and orthodox patterns. They argue that only discipline keeps the city’s edge from fraying.

Goals

  • Maintain strict standards in Treadwork and ship patterns
  • Ban improvisational knots on commissioned work
  • Control the Pattern Vault and certification of master patterns

Assets

  • Inspectors embedded in every hall
  • A cadre of Pattern Wardens with seal-authority
  • Access to the best raw warp-fibers

Methods

  • Audits, seals, public unpicking of flawed work
  • Lobbying the Council for tighter codes
  • Quiet sabotage of Weft experiments

Relations

  • Weft Brothers: rivals; “artists” who risk lives
  • Fringe Guard: allies when standards keep ships safe
  • Traders of Spindle Square: transactional; respect certified goods

Leadership & NPCs

  • Master Warp (see NPCs): figurehead architect and ideologue
  • Inspector Veela: terrifyingly polite; finds flaws with a fingertip
  • Warden Jastr: carries the unpicker; never smiles