The Warpists
Purists of straight thread, tight tension, and orthodox patterns. They argue that only discipline keeps the city’s edge from fraying.
Goals
- Maintain strict standards in Treadwork and ship patterns
- Ban improvisational knots on commissioned work
- Control the Pattern Vault and certification of master patterns
Assets
- Inspectors embedded in every hall
- A cadre of Pattern Wardens with seal-authority
- Access to the best raw warp-fibers
Methods
- Audits, seals, public unpicking of flawed work
- Lobbying the Council for tighter codes
- Quiet sabotage of Weft experiments
Relations
- Weft Brothers: rivals; “artists” who risk lives
- Fringe Guard: allies when standards keep ships safe
- Traders of Spindle Square: transactional; respect certified goods
Leadership & NPCs
- Master Warp (see NPCs): figurehead architect and ideologue
- Inspector Veela: terrifyingly polite; finds flaws with a fingertip
- Warden Jastr: carries the unpicker; never smiles