The Weft Brothers
Improvisers, repairers, and pattern-hackers. They believe knots are solutions and that living cloth must adapt to living danger.
Goals
- Normalize field repairs and adaptive knotwork
- Win commissions for experimental ships
- Train a new generation in improvisational methods
Assets
- Mobile rigging carts and repair crews
- A library of “fixed wrong” cloth with lessons
- Popular support among crews who survived thanks to a knot
Methods
- Public demos of resilient stitchwork
- Sponsoring daring crews and loud successes
- Whisper campaigns about Warpist rigidity
Relations
- Warpists: rivals who call them heretics
- Fringe Guard: frenemies; saved their lives once, argued ever since
- Market Dyers: allies for new fibers and blends
Leadership & NPCs
- First Weaver Selene (see NPCs): champion of adaptive craft
- Knot-Doc Beru: teaches triage for cloth and crew
- Rigger Mave: famed for a triple-save on a snapped shot