The Weft Brothers

Improvisers, repairers, and pattern-hackers. They believe knots are solutions and that living cloth must adapt to living danger.

Goals

  • Normalize field repairs and adaptive knotwork
  • Win commissions for experimental ships
  • Train a new generation in improvisational methods

Assets

  • Mobile rigging carts and repair crews
  • A library of “fixed wrong” cloth with lessons
  • Popular support among crews who survived thanks to a knot

Methods

  • Public demos of resilient stitchwork
  • Sponsoring daring crews and loud successes
  • Whisper campaigns about Warpist rigidity

Relations

  • Warpists: rivals who call them heretics
  • Fringe Guard: frenemies; saved their lives once, argued ever since
  • Market Dyers: allies for new fibers and blends

Leadership & NPCs

  • First Weaver Selene (see NPCs): champion of adaptive craft
  • Knot-Doc Beru: teaches triage for cloth and crew
  • Rigger Mave: famed for a triple-save on a snapped shot